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Fix the archer base damage step at levels 6, 16, ... 96 - #171
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The archer column gained 1 instead of 2 on the level 6 step and 2 instead of 1 on the level 7 step, so every level ending in 6 was one point low. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_014gSmkUgtue8mHJ8prh9NdK
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No actionable comments were generated in the recent review. WalkthroughThe Archer minimum-damage increment condition changes from level remainder 5 to remainder 6. The approved damage documentation increases the listed Archer values by 1 at levels 6, 16, 26, 36, 46, 56, 66, 76, 86, and 96. ChangesArcher damage
Estimated code review effort: 2 (Simple) | ~5 minutes Change: Bug fix Suggested reviewers: Merge Risk:
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Part of NosCoreIO/NosCore#2847
The archer column of
DamageServicegave the level 6 step +1 and the level 7 step +2. The game does it the other way round: the step is 1 wheni % 10is 1, 3, 6 or 8. As a result, every level ending in 6 was one point low.I checked the column against the game's damage results at every level from 1 to 99. With this fix, all 99 levels match. Before it, the ten levels 6, 16, … 96 were each one point short. The approval table is updated to match.
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